William Baran - Week 14 Devlog
Total Time: 6+ Hours
Level Design:
For this week's work on level design, I mainly focused on tweaking and visuals for the rooms. I went into the tileset scene for level 1 and adjusted the wires and gadgets to use the new tileset rather than the placeholder sprites. After some feedback from Grayson, I adjusted part of the last room to prevent soft-locking. Grayson provided a list of some more feedback and adjustments to make so I plan to work on that during break and into next week.
Trailer:
I spent some more time working on the trailer this week. While I wait on a trimmed version of the main menu theme from Andrew, I gathered some of the pictures and animations I plan to use in the trailer. I planned out some ideas of what to show and how I could sync stuff up to flow with the music rather than just the music being a part of the background. While I do some playtesting on some updated builds of the game, I plan to gather some footage to use for the trailer.
Get Spit It Out!
Spit It Out!
Status | On hold |
Authors | William Baran, Sarah Reen, gjones50, JazzyJems, A. Weis, SEGAGENESISDOOD |
Genre | Puzzle, Platformer |
Tags | 2D, Co-op, Pixel Art, Short, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- Andrew Weisberg - Week 15 DevlogNov 30, 2023
- William Baran - Week 15 DevlogNov 30, 2023
- Tolu Kolawole - Week 15 LogNov 30, 2023
- Sarah Reen - Week 15 DevlogNov 29, 2023
- Elisa Kucalaba - Week 15 DevlogNov 29, 2023
- Sarah Reen - Week 14 DevLogNov 22, 2023
- Tolu Kolawole - Week 14 LogNov 22, 2023
- Elisa Kucalaba - Week 14 DevlogNov 22, 2023
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