View all by William Baran
Creator
Follow William Baran
Follow
Following William Baran
Following
Add To Collection
Collection
Comments
Devlog
Spit It Out!
←
Return to Spit It Out!
Devlog
Andrew Weisberg - Week 15 Devlog
November 30, 2023
by
A. Weis
Sound Design (~4 hours) Admittedly, I don't have a lot to write here. All of the sound effects have been completed over the course of a few days and right now Grayson and Sarah are currently working o...
Continue reading
William Baran - Week 15 Devlog
November 30, 2023
by
William Baran
Total Time: 3+ Hours Since Thanksgiving broke up this work week, the total amount of work time is only calculated from about two days or so. Level Design: As the break began, Grayson provided me with...
Continue reading
Tolu Kolawole - Week 15 Log
November 30, 2023
by
SEGAGENESISDOOD
One of my most recent contributions to the game was the creation, animation, and upscaling of a transition screen. The first version of this screen was made at a size of 320 x 240. When asked to upsca...
Continue reading
Sarah Reen - Week 15 Devlog
November 29, 2023
by
Sarah Reen
Programming: 6+ hours This devlog cycle was partly broken up by Thanksgiving break, where I was barred from my family from doing work. So I wasn't able to do as much as I normally would. But regardles...
Continue reading
Elisa Kucalaba - Week 15 Devlog
November 29, 2023
by
JazzyJems
Elisa Kucalaba - Week 15 Devlog November 21st - November 29th + 9 hours -Tapered Tilesets- November 21st - November 27th : + 4 hours The final week is here. Last-minute updates and fixes are being imp...
Continue reading
Sarah Reen - Week 14 DevLog
November 22, 2023
by
Sarah Reen
Programming: 9+ hours This week I continued work on fixing bugs such as: Not being able to prioritize picking up the weight on a button The player slides off into nothingness when they are moving and...
Continue reading
Tolu Kolawole - Week 14 Log
November 22, 2023
by
SEGAGENESISDOOD
Estimated time spent: 5h This week, I was given the task of creating a transition screen for our game. Several iterations were created, from a base version made at a smaller size to a much larger upsc...
Continue reading
Elisa Kucalaba - Week 14 Devlog
November 22, 2023
by
JazzyJems
Elisa Kucalaba - Week 14 Devlog November 16th - November 21st + 8 hours -Beach Decorations - November 16th - November 18th : + 3 hours This week I started working on Stomach Lagoon's beach decor. So f...
Continue reading
William Baran - Week 14 Devlog
November 21, 2023
by
William Baran
Total Time: 6+ Hours Level Design: For this week's work on level design, I mainly focused on tweaking and visuals for the rooms. I went into the tileset scene for level 1 and adjusted the wires and ga...
Continue reading
Andrew Weisberg - Week 12/13/14 Devlog
November 21, 2023
by
A. Weis
(NOTE: These devlogs span from Week 12 to 14. Sumimasen. Again.) Sound Design (~4 hours each week, 12 Hours Total.) I've been making great headway with a lot of sound effects work for Spit it Out , an...
Continue reading
Week 13 Log
November 15, 2023
by
SEGAGENESISDOOD
Estimated time spent: 5h As of this post, I now have completed a grand total of four level assets (two doors and two platforms) themed after each stage in the game, and a transition screen for the gam...
Continue reading
William Baran - Week 13 Devlog
November 15, 2023
by
William Baran
Total Time: 8+ Hours Level Designs: I spent the majority of my time working on level designs this week. I worked on finishing the final rooms of level 1 based on the feedback Grayson provided with his...
Continue reading
Elisa Kucalaba - Week 13 Devlog
November 15, 2023
by
JazzyJems
Elisa Kucalaba - Week 13 Devlog November 8th - November 15th +8 hours -Loading Screens- November 8th - November 11th : +3 hours Now that we're in the last sprint I worked on loading screens. I had the...
Continue reading
Sarah Reen - Week 13 Devlog
November 15, 2023
by
Sarah Reen
Dev + Programming~ 9 hours + During this devlog cycle, I began the (rather fun) process of implementing sprites and animations for the player characters, along with the new radial UI for selecting giz...
Continue reading
Week 12 Worklog
November 09, 2023
by
SEGAGENESISDOOD
Estimated time spent: 2h Progress on environment elements is going smoothly. I have the designs for Level 1: Pancreas Playground done and finalized, and now I progress to further setpieces with Level...
Continue reading
William Baran - Week 12 Devlog
November 08, 2023
by
William Baran
Total Time: 8+ Hours Levels Design: The majority of my time spent this week was finishing the last two rooms for level 1 to have it ready for Sarah to build. I first created them in their own scene, t...
Continue reading
Elisa Kucalaba - Week 12 Devlog
November 08, 2023
by
JazzyJems
Elisa Kucalaba - Week 11 Devlog October 26th - November 1st + 9 hours -Gizmos- November 2nd - November 8th : + 2 hours Since I finished all of my tilesets I started making the gizmos that will be used...
Continue reading
Sarah Reen - Week 12 Devlog
November 08, 2023
by
Sarah Reen
Programming: 9+ hours For this devlog cycle, the vast majority of my time was spent putting out fires in the form of bug fixing and major feature tweaking to better suit the level designers to have a...
Continue reading
Andrew Weisberg - Week 10/11 Devlog
November 05, 2023
by
A. Weis
(NOTE: These devlogs span from Week 10 to 11. Sumimasen.) Music Composition (~6 hours for Week 10, ~4 for Week 11, 10 Hours Total) For the last two weeks, I've been working mostly on Stomach Lagoon's...
Continue reading
Week 11 Log
November 02, 2023
by
SEGAGENESISDOOD
Estimated time spent: 4h While working with Grayson and Sarah on environment design, I was asked to create some gizmo designs for the game. These are a few of them...
Continue reading
William Baran - Week 11 Devlog
November 01, 2023
by
William Baran
Total Time: 7+ Hours Levels In Engine: I spent much of my time this week working on Level 2's layout in Unity. Certain gadgets weren't implemented yet so I added everything I could. I managed to place...
Continue reading
Sarah Reen - Week 11 Devlog
November 01, 2023
by
Sarah Reen
Programming ~ 9+ hours This week I focused my attention mostly on getting Two Player Co-Op working with Split Screen. While initially, this might not seem too complicated, it most certainly proved its...
Continue reading
Elisa Kucalaba - Week 11 Devlog
November 01, 2023
by
JazzyJems
Elisa Kucalaba - Week 11 Devlog October 26th - November 1st + 6 hours & 30 minutes -Backgrounds- October 26th - November 1st : + 2 hours & 30 minutes This week I started making a repeatable background...
Continue reading
Tolu Kolawole - Week 10 Devlog
October 26, 2023
by
SEGAGENESISDOOD
Estimated time spent: 5h 5m Animation has been completed and UI is progressing, but my main focus this sprint has been shifted toward assisting with level design elements. Gadgets, such as spikes, see...
Continue reading
William Baran - Week 10 Devlog
October 26, 2023
by
William Baran
Total Time: 6+ hours Main Menu Coding : I first started by creating a basic main menu function. Once we had more artwork and different designs, they could be incorporated. The main purpose of the main...
Continue reading
Devlog Week 10 - Sarah Reen
October 25, 2023
by
Sarah Reen
Programming - 6+ hours During this devlog cycle, I focused on trying to get the 2 Player Co-op systems working properly, along with setting things up for the Level Designers to begin testing things ou...
Continue reading
Elisa Kucalaba - Week 10 Devlog
October 25, 2023
by
JazzyJems
Elisa Kucalaba - Week 10 Devlog October 19th - October 25th + 7 hours -Backgrounds- October 19th - October 25th : + 6 hours For this week, I created backgrounds for our Level 1 - Pancreas Playground (...
Continue reading
Grayson Devlog (Week 10)
October 25, 2023
by
gjones50
This recap spans from Week 8 to Week 10 Throughout these past 3 weeks, I have been working on a little bit of everything as Sarah finishes up the split screen and gizmo controls. Things that fall into...
Continue reading
Andrew Weisberg - Week 9 Devlog
October 25, 2023
by
A. Weis
WEEK 9 (Oct 18) Sound Design (~1 Hour) For this week, I got to work on assembling a sound library for Spit it Out on SoundQ. I was told not to worry too much about this aspect of the project by Grayso...
Continue reading
Andrew Weisberg - Week 8 Devlog
October 25, 2023
by
A. Weis
WEEK 8 (Oct 11) Music Composition (~4 Hours) A few neat things to share, most notably on the main theme for Spit it Out ... Spit it Out! I was reading up a little on chord progressions on Tuesday, mos...
Continue reading
Tolu Kolawole - Week 9 Devlog
October 18, 2023
by
SEGAGENESISDOOD
Estimated time spent: 4h The animations for the playable characters are complete, with six sprites complete for three actions each: Idle, Run, and Jump. Currently, my focus is on the game's UI, and mo...
Continue reading
Week 9 Devlog - Sarah Reen
October 18, 2023
by
Sarah Reen
Programming: 6+ hours For week 9 I finalized the systems for all the Gizmos (Crank, Slider, Button, and Lever), along with the wire system, and created some of the basic Gadgets that the Level Designe...
Continue reading
William Baran - Week 9 Devlog
October 18, 2023
by
William Baran
Total Time: ~5 hours Level Design : Level 2: I continued my work on Levels 2 and 3 for this week. For Level 2, I went back and decided to do a resketch of room 3 so that it would be easier to grasp th...
Continue reading
Elisa Kucalaba - Week 9 Devlog
October 18, 2023
by
JazzyJems
Elisa Kucalaba - Week 9 Devlog October 12th - October 18th + 4 hours & 30 minutes -Grass Tilesets- October 12th - October 18th : + 3 hours & 30 minutes This week was all about trial and error. Followi...
Continue reading
Elisa Kucalaba - Week 8 Devlog
October 11, 2023
by
JazzyJems
Elisa Kucalaba - Week 8 Devlog October 5th - October 11th +6 hours & 30 minutes -Environment Art- October 5th - October 9th : +4 hours & 30 minutes For this week, Grayson and I decided it would be hel...
Continue reading
Sarah Reen - Week 8 Devlog
October 11, 2023
by
Sarah Reen
Programming - 6 hours I continued my work on implementing the Interaction System which will be vital in implementing the various Gizmos and "Gadgets." Gizmos refer to the 4 main objects the two player...
Continue reading
William Baran - Week 8 Devlog
October 11, 2023
by
William Baran
Total Time: ~6 hours Level Design : This week was split between brainstorming and sketching for Level 3 and continuing development with Level 2. Level 2 work was some room redesigns and slight tweaks...
Continue reading
Tolu Kolawole - Week 8 Devlog
October 11, 2023
by
SEGAGENESISDOOD
Estimated Total Worktime: 5.5h This week was the week I begun helping with the game's animation and UI in greater detail, creating the in-betweens for both character walk cycles and implementing my Gi...
Continue reading
Andrew Weisberg - Week 7 Devlog
October 05, 2023
by
A. Weis
Soundtrack Composition (~1-2 Hours): There was a pivot in the direction of our soundtrack; spur of the moment, bear with me as I try to excuse how little time I've spent composing and more time listen...
Continue reading
Elisa Kucalaba - Week 7 Devlog
October 04, 2023
by
JazzyJems
Elisa Kucalaba - Week 7 Devlog September 28th - October 4th + 8 hours -Tileset- September 28th - October 4th : + 5 hours After deciding on a palette last week, I continued with my thyroid-inspired til...
Continue reading
Grayson Devlog (Week 7)
October 04, 2023
by
gjones50
Since, last week, we completed our 25% sprint, most of week 7 was spent getting everybody situated with their work. This included environment art, animation, sound, and level design. For environment a...
Continue reading
Sarah Reen - Week 7 Devlog
October 04, 2023
by
Sarah Reen
#programming, #devlog
Programming (4 Hours) This week I began work on what will most likely be the most complicated system in our game, the Gizmo system. The Gizmo system encompasses all of the 4 different interactable giz...
Continue reading
William Baran - Week 7 Devlog
October 04, 2023
by
William Baran
Total Time: ~10 hours Level Design: After meeting with the team, I got some good feedback on Level 2 and the overall feel for it. I decided to keep room 1 as is, redesign room 2 from the ground up, an...
Continue reading
Tolu Kolawole - Week 6 Devlog
September 27, 2023
by
SEGAGENESISDOOD
Total Time: ~30min My goal for the 25% sprint was to help put together a moodboard, which helps us previsualize what the game is going to look and feel like. Most of my initial references were not as...
Continue reading
Andrew Weisberg - Week 6 Devlog
September 27, 2023
by
A. Weis
Soundtrack Composition (~4 Hours): Composing tracks is hard. Hard in the sense that you can have a really good melodic idea, but struggle to figure out where you're gonna go with your piece. For Spit...
Continue reading
Sarah Reen - Week 6 Devlog
September 27, 2023
by
Sarah Reen
#programming, #game design, #devlog
Game Design (2 - 4 Hours) Working with Grayson and William, we went through many different iterations of what the gameplay loop would be between the two players. The main concern was ensuring that eac...
Continue reading
Elisa Kucalaba - Week 6 Devlog
September 27, 2023
by
JazzyJems
1
Elisa Kucalaba - Week 6 Devlog August 23rd - September 27th +12 hours & 30 minutes -Project Organization- August 23rd - September 26th : +10 hours Since forming this group, I have had the role of proj...
Continue reading
William B Devlog - Week 6
September 27, 2023
by
William Baran
2
Total Time: ~ 10 Hours Level Design: My goals and tasks for the 25% sprint were to sketch and design Level 2 for Spit It Out! . Level 2 is the first introduction of the second set of gizmos for the pl...
Continue reading
Grayson Devlog (Week 6)
September 27, 2023
by
gjones50
1
Approaching the 25% sprint goal, the team has made tremendous progress and we are on a really great pace to have a great end product. We all have made our own individual contributions to the developme...
Continue reading