Andrew Weisberg - Week 15 Devlog
Sound Design
(~4 hours)
Admittedly, I don't have a lot to write here.
All of the sound effects have been completed over the course of a few days and right now Grayson and Sarah are currently working on implementing the sounds into our Unity project.
In going through the sound list Sarah provided to me, I've made the following sounds for them to use:
- UI sounds for the Radial menu
- Block toggle sounds
- Crank and Lever noises
- Pick up and placement noises for weights and gizmos
- Slider movement
- Level Start/Complete chimes
- Laser Hum
That isn't to say that I've had a few problem child sound effects; this is more in the sense of "did I manage to get the sound right for this or not?" In general, I feel like my slider sound and lever/crank sounds could be improved, but I've yet to get feedback from Grayson on if they fit the bill or not. I *should* have time to fix up sounds by the time showcase rolls around, and I've also given Grayson all of my work files in the event that he's got some tweaks to make himself.
As usual, all of the sounds can be heard here.
Get Spit It Out!
Spit It Out!
Status | On hold |
Authors | William Baran, Sarah Reen, gjones50, JazzyJems, A. Weis, SEGAGENESISDOOD |
Genre | Puzzle, Platformer |
Tags | 2D, Co-op, Pixel Art, Short, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- William Baran - Week 15 DevlogNov 30, 2023
- Tolu Kolawole - Week 15 LogNov 30, 2023
- Sarah Reen - Week 15 DevlogNov 29, 2023
- Elisa Kucalaba - Week 15 DevlogNov 29, 2023
- Sarah Reen - Week 14 DevLogNov 22, 2023
- Tolu Kolawole - Week 14 LogNov 22, 2023
- Elisa Kucalaba - Week 14 DevlogNov 22, 2023
- William Baran - Week 14 DevlogNov 21, 2023
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