Tolu Kolawole - Week 8 Devlog


Estimated Total Worktime: 5.5h

This week was the week I begun helping with the game's animation and UI in greater detail, creating the in-betweens for both character walk cycles and implementing my Gizmo Counter designs into animated sprite form. I've been working closely with Grayson to make the character sprites as on-model and visually appealing as possible. We now have two full animations for our characters done and multiple HUD concept animations to choose from for a final design.

New character animations:

HUD animation concepts:

Get Spit It Out!

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