Elisa Kucalaba - Week 9 Devlog


Elisa Kucalaba - Week 9 Devlog

October 12th - October 18th

+ 4 hours & 30 minutes

-Grass Tilesets-

October 12th - October 18th : + 3 hours & 30 minutes

This week was all about trial and error. Following the "My Tileset Workflow" video in my last dev log, I started making grass and dirt tiles. The YouTuber creates dirt using horizontal squiggly lines, so I also tried to do that (see Figure 1). However, since he was using a smaller pixel-dimensioned canvas and I was using a larger one, it wasn't turning out how I envisioned. I then decided to start over with a new pattern. I was going for clumps of rocky dirt but because I avoided them touching it looked like they were bones (Figure 2). So once again, I restarted, but this time I talked with Grayson and got encouragement from him. Figure 3 is my final tileset and the approved one for the game. I am very happy with this design and am so glad I achieved the look I was going for.

figure 1

figure 2

figure 3

-Sand Tilesets-

October 17th : + 1 hour

I also started working on the sandy tileset for the lagoon/beach-themed level. I decided that it would be better if I made multiple versions of sand for our group to pick from, below are the different patterns.

Sand Pattern 1

Sand Pattern 2

Sand Pattern 3

Sand Pattern 4

Sand Pattern 5

Sand Pattern 6

Get Spit It Out!

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