Grayson Devlog (Week 10)
This recap spans from Week 8 to Week 10
Throughout these past 3 weeks, I have been working on a little bit of everything as Sarah finishes up the split screen and gizmo controls. Things that fall into "a little bit of everything" include: Environment Art, Coding, Level Design, Minor Sound Design, Minor UI Design, and Creative Director Work
Environment Design: ~10hrs
For environment design, I put together a tileset for level 2 which took me about 10 hours to finish. Aside from this, I haven't done much more art for the levels. Moving forward we have Tolu and Elisa knocking out Tilesets as well as gadget designs etc
Coding: ~15hrs
Code-wise, I contributed 3 separate elements to the game. Those are water movement, death/respawn/checkpoint systems, automatic moving platforms, and implementing audio. Water movement is as long as you are in the water, the gravity drops, making certain platforming possible. As for the death/respawn/checkpoint system, I created invisible trips that when you pass through them, your respawn point is set to that spot. When hazards are touched, the player will be sent back to the most recent checkpoint that they hit. Automatic moving platforms are what they sound like; moving platforms that aren't affected by the player. Lastly, I started implementing basic sounds and having them play at the appropriate times in-game
I am making more of a turn to coding to assist Sarah so she isn't overworking herself, but still creating assets when I take a break from coding
Animation: 5hrs
My animation tasks have been the same as weeks prior, that being giving Tolu rough animations along with keyframes fully completed
Level Design: 5hrs
Will and I worked together to knock out level 3. We worked together on Discord Whiteboard and one person designed the Brain, and the other designed the Body. With that, we were designing our sides and working together to make a solution/ keep it interesting.
Minor Sound Design: 1hr
I created some sound effects in an online program called Beepbox and used those to make sounds for jumping, landing, death, and entering water.
Minor UI Design: 30min
I've begun to play around with the Main Menu Layout. Will is currently working on getting Menus working and doing the more technical side of this
Misc: 4hrs
I've started drawing up full art for the "cutscenes" in between levels which will be still images with text telling a basic story
There are some elements of the game that we are cutting to make the scope more reasonable like some gadgets being removed, but I am still hopeful that we will have a great product at the end
Get Spit It Out!
Spit It Out!
Status | On hold |
Authors | William Baran, Sarah Reen, gjones50, JazzyJems, A. Weis, SEGAGENESISDOOD |
Genre | Puzzle, Platformer |
Tags | 2D, Co-op, Pixel Art, Short, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- Andrew Weisberg - Week 15 DevlogNov 30, 2023
- William Baran - Week 15 DevlogNov 30, 2023
- Tolu Kolawole - Week 15 LogNov 30, 2023
- Sarah Reen - Week 15 DevlogNov 29, 2023
- Elisa Kucalaba - Week 15 DevlogNov 29, 2023
- Sarah Reen - Week 14 DevLogNov 22, 2023
- Tolu Kolawole - Week 14 LogNov 22, 2023
- Elisa Kucalaba - Week 14 DevlogNov 22, 2023
- William Baran - Week 14 DevlogNov 21, 2023
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