Elisa Kucalaba - Week 12 Devlog
Elisa Kucalaba - Week 11 Devlog
October 26th - November 1st
+ 9 hours
-Gizmos-
November 2nd - November 8th : + 2 hours
Since I finished all of my tilesets I started making the gizmos that will be used in the game. Grayson already made the lever so I created the button (Figure 1), slider (Figure 2), and the crank (Figure 3). For all of them, I followed the colors that Grayson used so that they would all match. Then from there, I animated them so my team could get an idea of how they'd look when used. Lastly, I talked to Sarah about how she would like them exported for an easier implementation into the game and pushed them to Perforce.
Figure 1
Figure 2
Figure 3
-Decorations-
November 1st - November 8th : + 7 hours
After completing the gizmos, I had no more tasks to complete. I decided to ask Grayson what else I could do for them. He said to make decorations, so that's what I did. I have made various colors of trees, flowers, and mushrooms. I am also working on a palm tree, tall grass, sandcastles, rocks, ferns, and abstract jungle gym shapes.
-Bonus-
Fixed and finished beach background
New and bigger dirt tileset
Get Spit It Out!
Spit It Out!
Status | On hold |
Authors | William Baran, Sarah Reen, gjones50, JazzyJems, A. Weis, SEGAGENESISDOOD |
Genre | Puzzle, Platformer |
Tags | 2D, Co-op, Pixel Art, Short, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- Andrew Weisberg - Week 15 DevlogNov 30, 2023
- William Baran - Week 15 DevlogNov 30, 2023
- Tolu Kolawole - Week 15 LogNov 30, 2023
- Sarah Reen - Week 15 DevlogNov 29, 2023
- Elisa Kucalaba - Week 15 DevlogNov 29, 2023
- Sarah Reen - Week 14 DevLogNov 22, 2023
- Tolu Kolawole - Week 14 LogNov 22, 2023
- Elisa Kucalaba - Week 14 DevlogNov 22, 2023
- William Baran - Week 14 DevlogNov 21, 2023
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